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Posted
6/05/2008
Research project will test whether video games can help
in recovery of stroke victims
With a straight face, exercise science researcher Dr. Stacy Fritz is
calling for volunteers to come play video games in her lab at USC's
Arnold School of Public Health.
She's offering some of the newest technology available – the Nintendo
Wii and Sony PlayStation 2 Eye Toy.
The proposal may sound like a siren call for couch potatoes, but
Fritz is only interested in gamers with special qualifications – such as
lingering balance and mobility problems from a stroke. And they don't
need to have any experience with video games.
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Stacy Fritz |
The game play offer is part of a research study supported by a
$100,000 grant from the prestigious Robert Wood Johnson Foundation.
Distilled to its essence, the game playing will test whether
off-the-shelf interactive games can help people recover their motor
skills following a stroke.
"The use of video games is a little controversial so it's important
to say up front that what we're doing is not designed to replace
conventional therapy. We're testing to see if this is one modality that
may help," said Fritz, a clinical assistant professor in the Department
of Exercise Science.
Home therapy can be a boring chore for many stroke victims, but
continued recovery efforts are important, said Fritz. More than half of
post-stroke victims have reduced mobility, balance, and increased risk
of falling.
Fritz's study is one of 12 across the country supported by more than
$2 million in Robert Wood Johnson Foundation grants over the next two
years. The efforts, all involving video games, range from promoting
healthy nutrition and lifestyles in adolescents to teaching recovering
alcoholics how stay sober.
"The study will identify new, interactive strategies to use in the
design of future health games and technologies," said Dr. Debra
Lieberman, Health Games Research director and a communication researcher
at the Institute for Social, Behavioral, and Economic Research at the
University of California, Santa Barbara.
"Previous studies and clinical trials have shown that well-designed
interactive games can significantly improve players' health-related
knowledge, skills, behaviors, and outcomes. The 12 new studies will give
us deeper insights into how and why certain game designs are compelling,
fun and effective, and for which types of people," Lieberman said.
Fritz says studying stroke victims was an obvious choice for a study
in South Carolina, which leads the nation in stroke-related deaths and
disabilities.
She's seeking a group of 30 persons who are willing to work with the
gaming systems for one hour per week for five weeks.
Anticipating that most of the volunteers will be older persons, Fritz
promised that fears of technology should not be a deterrent. "We're
going to be sure that everyone understands how the systems work," she
said.
Assisting Fritz in the study will be two doctoral graduate students:
Angela Merlo-Rains, DPT and Erin Rivers, DPT.
For more information on the study:
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