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PROJECT NAME: Commercially-Available Interactive Video Games for Individuals with Chronic Mobility and Balance Deficits Post-Stroke
TIMELINE: 5-2008 - 4-2010
FUNDING SOURCE: Robert Wood Johnson Foundation, Health Games Research
PRINCIPAL
INVESTIGATOR:
Stacy Fritz, PhD, PT
CO-INVESTIGATORS:  
PROJECT OVERVIEW/
ABSTRACT:
More than half of individuals post-stroke have residual movement disabilities, including reduced mobility, balance, and increased risk of falling. There is a need for innovative, long-term and economically-feasible interventions for those with chronic stroke. Recently, a focus has been placed on the use of virtual reality and interactive gaming as a low cost and effective manner of treating movement disorders. Yet few studies have investigated interactive gaming platforms effect on balance following stroke. The proposed study is a randomized, single-blind, control group cross-over study for individuals with chronic stroke designed to examine an innovative therapeutic approach by investigating the effects of commercially-available gaming systems on balance, mobility and fear of falling in a sample of individuals with chronic motor deficits following stroke.
 
PARTICIPATING IN THE STUDY:

In order to participate, you must:

  • Greater than 6 months following stroke
  • Ability to walk 10 feet with or without assistance
  • 18 years of age or older
  • Have some residual balance deficits

If you are interested in participating, you will be screened by the University of South Carolina, Department of Physical Therapy Rehabilitation Lab Staff to see if you meet all necessary qualifications.
 

ADDITIONAL INFORMATION:

Commercially-Available Interactive Video Games for Individuals with Chronic Mobility and Balance Deficits Post-Stroke
or
Virtual Environment Rehabilitation (VEHAB) for Stroke

The following contains information regarding a research study being offered by the University of South Carolina. Before you decide whether or not to participate, read the following information carefully.

VEHAB for Stroke:

  • VEHAB stands for Virtual Environment Rehabilitation and refers to a treatment approach aimed at improving balance and mobility using video games.
  • In this study the Nintendo Wii and the Sony PlayStation 2 Eye Toy are the two virtual reality gaming systems used.
  • For this study you will be placed into one of two groups. You will not be able to choose your group. Both groups will receive the same training and testing; the only difference will be when you will receive the training.

    • The 2 groups are:

      • Group A (Immediate Treatment Group) will receive the training immediately following the initial evaluation.
      • Group B (Delayed Treatment Group) will receive the training 3-months after the initial evaluation.
  • Prior to the therapy, you will be asked to attend evaluation sessions that will last approximately 4 hours. You will perform tests that evaluate your ability to use your affected arm and leg, and test your balance.
  • Following the evaluation, you will undergo 5 weeks of therapy. The sessions will last approximately 1 hour and will be held on Monday thru Friday, 4 days per week at the University of South Carolina, Public Health Research Center. These sessions will focus on challenging your balance by using various activities on video gaming systems. You will have someone with you at all times to direct the activities and to ensure your safety.
  • Re-evaluation sessions: After the 5 weeks of training, you will be asked to repeat all testing that you performed before the training and then to return 3 months later for another testing session. These testing sessions will again last approximately 4 hours.
  • Benefits to you may include: improved knowledge about your abilities, and possible improvement in movement control. In addition, the information obtained from this study may help improve the treatment of individuals with chronic stroke.
  • Participation in this study is entirely voluntary. There is no direct cost for participation in this research study; however, you may incur costs for travel or lodging depending on how far away you live. There is no charge for the therapy.

Arnold School of Public Health featured article: Research project will test whether video games can help in recovery of stroke victims


Carolina Minute is a news brief about events at USC which is aired on SC ETV.  Download this podcast and listen to Stacy Fritz talk about this Interactive Video Game project: http://uscnews.sc.edu/01gametechnology.mp3


For more information concerning this research study,
please contact Angela Merlo-Rains at 803-777-2627 or email
RehabLab@gwm.sc.edu

 

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