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| PROJECT NAME: |
Commercially-Available
Interactive Video Games for Individuals with Chronic Mobility
and Balance Deficits Post-Stroke |
| TIMELINE: |
5-2008 - 4-2010 |
| FUNDING SOURCE: |
Robert Wood Johnson Foundation,
Health Games Research |
PRINCIPAL
INVESTIGATOR: |
Stacy Fritz, PhD, PT |
| CO-INVESTIGATORS: |
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PROJECT
OVERVIEW/
ABSTRACT: |
More than half of individuals post-stroke have residual
movement disabilities, including reduced mobility, balance,
and increased risk of falling. There is a need for
innovative, long-term and economically-feasible
interventions for those with chronic stroke. Recently, a
focus has been placed on the use of virtual reality and
interactive gaming as a low cost and effective manner of
treating movement disorders. Yet few studies have
investigated interactive gaming platforms effect on balance
following stroke. The proposed study is a randomized,
single-blind, control group cross-over study for individuals
with chronic stroke designed to examine an innovative
therapeutic approach by investigating the effects of
commercially-available gaming systems on balance, mobility
and fear of falling in a sample of individuals with chronic
motor deficits following stroke.
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| ADDITIONAL INFORMATION: |
- Virtual Motion by Chris Horn (PDF)
Participants in an unusual exercise science study are finding real improvement in a virtual environment. |
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